How to Reroll Traits in Anime Crusaders
Divine Tokens are slower than Gems. Spend them on evolved keepers, not on this week’s shiny Legendary.
Traits are the random combat mods sitting on a unit. A good trait can out-damage a rarity step. A bad curse can delete a Mythic’s reason to exist. You reroll with Divine Tokens (also called Divine Rerolls or Divine Remnants in older videos) at the Traits point in the lobby Areas menu.
The video in the middle of this page is a farm route for those tokens. Use it after you understand which units deserve the spend.
How to get Divine Tokens
Codes are the fastest spike. Several August 2026 strings dump 60 to 250 Divine Rerolls at once if your level qualifies. Redeem them on the Codes Hub. After the spike, tokens come from Challenge stages, some event shops, and apology codes after shutdowns. Do not expect Infinite to print Divine Tokens as fast as it prints Gems.
If you are broke on tokens, farm the route in the video, then stop. Buying token packs with Robux is optional, not required.
What to roll for
Community consensus still puts Crusader at the top of the damage traits. It is the roll you stop on for a main DPS. After that, look for traits that add range, cooldown, or a relevant damage type for that unit’s kit. A farm unit wants economy or cooldown, not a glass-cannon damage trait that does nothing for Yen.
Curses are the other slot some units expose. They can add power at a real cost. A curse that lowers DPS on your only carry is not “spicy,” it is a leak. Reroll curses off a keeper. Leave curses alone on a unit you will sell.
Read the traits encyclopedia for the named list. This page is the spending policy.
Spending order
- Unit is a keeper on the current tier list.
- Unit is already evolved if the evo is cheap enough to finish this week.
- You have a backup board that can still clear Story if you brick a roll for a day.
- Roll until Crusader or a documented strong alternative lands.
- Then spend Stat Cubes and Perfect Stat Cubes.
Never roll a fresh off-banner Legendary “to see.” You will see a mid trait and feel committed.
Common mistakes
Spreading twenty tokens across six units leaves you with six mid traits. Parking every token on a Secret you cannot place yet wastes the week’s farm. Rolling during a banner week when you might replace the unit tomorrow is impatience. Wait one patch if changelog already teased a new evo for that line.
If you enjoy tracking, note the trait on team slots so you do not reroll the same unit twice because you forgot.
Traits do not replace placement. A Crusader Ground unit still cannot shoot a flyer it cannot target. Pair this page with placement and best teams.
Token budget in practice
Set a number before you open the Traits point. Twenty tokens on one carry is a session. Two tokens on ten units is a mess. If the number hits zero without Crusader, stop. Play Challenges or wait for the next apology code. Tilt rolling is how Divine Tokens vanish.
Write the current trait on team slots so you do not reroll a unit you already liked because you forgot.
If an evolve consumes the card, wait to roll until the new tag exists. Rolling the base and then replacing the card is a donation.
Curses that look “worth it” on a screenshot often fail on Infinite because the downside hits the wave you were already struggling with. Prefer a clean mid trait over a cursed high roll you cannot explain.
Frequently Asked Questions
Quick answers to the most common questions.
What is the best trait?
Crusader is the usual stop roll for DPS. Farm units want economy or cooldown instead.
Should I reroll curses?
Yes on keepers if the curse cuts damage or range. No on units you will replace.
Do codes give Divine Tokens?
Many do, especially update and apology codes. Redeem those before you start a long Challenge farm.